1. Game Ending Trigger 제작 UPROPERTY(Category = Collision, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true")) UBoxComponent* TriggerBox; public: // 충돌이 시작할시에 호출되는 델리게이트에 등록하는 함수 UFUNCTION() void TriggerEndingSceneBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult&..